Automatically reloads Magazine over time. Does not work for single shot weapons.
When below 50% Health, chance to consume Relic on use is reduced by 35%. Final Relic Charge is not consumed on use, but effect cannot be triggered again for 60s.
Direct damage taken from enemies, and any additional damage within 2s, is reduced by 50%. Once the defensive buff expires, all incoming damage to wearer is increased by 15% for 10s.
Spending at least 30% of a Firearm's magazine to deal damage increases Melee damage by 10% for 7s. Stacks 5x.
Standing still increases Fire Rate by 20%, Reload Speed by 15%, and reduces Reeoil by 50%. Lasts 1.5s after moving.
While a Shield is active, gain 20% damage and 1.5% of base damage dealt as Lifesteal.
Increases Scrap pickups by 50%. Automatically pick up any nearby crafting materials.
Increases Melee Damage by 35% and causes all sucesful Melee Attacks to restore 10 Stamina.
Increases Movement Speed by 0.75% and reduces Stamina Cost of all actions by 0.75% for every 5 points of Armor Encumbrance.
Taking damage from enemies increases all damage dealt by 25% and reduces all incoming damage by 10%. Lasts 20s.
Activating a Mod reduces current Skill Cooldowns by 3% for every 300 Mod Power spent.
When attacking a BLEEDING enemy, Crit Chance is increased by 15% and Crit Damage is increased by 30%.
Increases Critical Chance by 15% and Critical Damage by 25% for 15s after striking enemy with a Charged Melee Attack.
Reduces Duration of Elemental Status Effects against wearer by 50%. Relic use cleanses Elemental Status effects and grants 15% of wearers Max Health to all allies within 7m when cleansed.
Gain 7.5% to all damage dealt, 3% Movement Speed, and 5% all damage taker' for each piece of unequipped armor.
Melee hits gain 1.5% base damage dealt as Lifesteal. For each 25% missing Health, gain 1.5% additional Melee Lifesteal. When Health is full, gain 25% Melee Damage.
While Grey Healt is presetn, gain 15% to all damage dealt, 10% damage reduction and 1 addional hit before Grey Health is removed.
Increases Status Effect damage by 25%. Applying a damaging Status Effect creates a 5m Explosion for 20% of the Status Effects full damage.
Increases all damage dealt by 2.5% for 10s after killing an enemy. Stacks 10x. Dealing damage refreshes the timer.
Ranged damage Lifesteals 3% of base damage dealt. At full health, damage is increases by 20%.
Gain double Skill Charges. Increases Skill Cooldowns by 50% and reduces Max Power Generation by 15%. For Heavy Weapons, doubles Heavy Weapon Ammo instead.
Increases Mod and Skill Cast Speed by 35%. Casting a Skill or Mod increases all damage by 20% for 15s.
While a SHIELD is active, gain 25% Mod damage and generate 15% additional Mod power.
For every 10% of Health missing (Max 50%), gain 10% increased Relic Use Speed and 7% chance to not consume a Relic Charge.
Reduces the Damage of Status Effects applied to wearer by 50%. Gain 25% increased Damage when suffering from a Status Effect or Blight.
Increases Grey Health conversion by an additional 100%. When Grey Health Conversion triggers, gain 5x the amount as Mod Power.
After 7s of not being damaged, increases all damage dealt by 15%. Incrfases to 25% if Health is full.
Gain 20% Critical Chance and HASTE when within 15m of an entity suffering from a Status Effect.
Increases Mod damage by 20%. Enhances the effect of Faerin's Sigil and Faelin's Sigil by 50% per Sigil equipped.
Neutral Backdash creates a Magic Card lasting 1s. If Card absorbs enemy damage gain 25% Critical Chance for 5s. Neutral Backdash cost 30% additional Stamina.
After killing an enemy, gain 10% Ranged damage and 2m Firearm Range. Stacks 3x Lasts 10s. ranged Weakspot Hits will refresh duration.
Increases all damage dealt to BLEEDING targets by 20%. Bonus increases to 30% for targets with 50% or lower Health.
Increases Relic Healing Effectiveness by 30% which doubles when the wearer's Health is below 50%.
Gain a 30% damage bonus. Every 5s, the bonus switches between Physical and Elemental damage.
Swapping off an empty Firearm releases a Toxic Cloud, which deals 148.5 ACID Damage to all enemies within 7m. and applies CORROSION. Can only happen once every 3s.
Increases Reload Speed by 20%. Reloads only require 50% of magazine from reserves to fully reload.
Increase Fire Rate by 10% and Melee Attack Speed by 15%. For every missing 10% of Max Health, gain 3% Ranged Damage (Max 15%) and 4% Melee Damage (Max 20%).
Gain 10% of base Ranged damage dealt as Lifesteal. Reduces Healing Effectiveness by 95%.
Firearm damage adds stacks which increase the damage of stowed firearm by 2.5% for 15s. Stacks 10x.
Gain 10% Ranged and 15% Melee damage. Bonus doubles versus enemies not targeting wearer.