Picking up Ammo increases Ranged damage by 10% for 20s. Level 10: Ammo pickups are added directly to the magazine.
Using this weapon's Mod generates 10% of single charge value as passive Mod Power over 10s. Does not stack. Level 10: Mod Damage generates 10% of damage dealt as Mod Power.
Increases Mod Damage by 10%. Level 10: Generate 25% additional Mod Power for Stowed Weapon.
Gain 10% Melee Damage when Grey Health is present. Level 10: Reduces Stagger by 1 when using any Melee Attack.
Melee Attacks grant a Shield for 2% of Max Health. Max 20%. Last 10s. Level 10: Charged Melee Attacks consume all Shield to increase damage of next strike by 1% per Shield Consumed. Max 100%.
Reloading increases the damage of this weapon's next shot by 10%. Lasts 3s. Level 10: Increases Reload Speed by 15%.
Basic Melee Attack increase the next Charge Attack by 7%. Max 5 Stacks. Level 10: At Max Stacks, the next Charge Attack gains 100% Critical Chance.
Increases Melee Damage by 20% for 10s when activating a Skill. Level 10: Melee kills reduce Skill Cooldowns by 5%. Can trigger once every 5s.
Continuosly Aiming increases Ranged Damage by up to 10% over 3s. Level 10: Ranged Critical Hit Chance increased by 10%.
Ranged Hits increase the next Weakspot Hit by 10% per stack. Max 5 Stacks. Level 10: At Max Stacks, the next Weakspot Hit deals 15% additional damage over 3s.
Mod Use applies SLOW status on all enemies within 7.5m for 3.5s. Level 10: Increase this weapon's Ranged damage by 15% to enemies inflicted with SLOW status.
Shots from this weapon have 20% chance to return spent Ammo to reserves. Level 10: Refunded Ammo has a 50% chance to also be added to stowed weapon reserves.
When this weapon scores a Critical hit, it increases Critical Chance and Critical Damage by 1.5% for 3s. Max 10 stacks. Level 10: Critical Hits from this weapon add 2 stacks. Increases duration by 2s.
Increase this weapon's Reload Speed by 4% for each enemy killed between reloads. Lasts 15s. Max 5 Stacks. Level 10: Reloading at Max Stacks increases Ranged Damage by 20% for 15s.
Melee Hits increase Melee Damage by 3% for 10s. Max 5 Stacks. Level 10: Increases Movement Speed by 3% per stack.
Increases Magazine Capacity of this weapon by 30%. Level 10: Increases Reload Speed of this weapon by 15%
On hit, grants 10% chanche to return spent Ammo directly into the magazine of this weapon. Level 10: When Ammo is returned to this weapon, it gains 10% increased Fire Rate for 3s. Duration can increase up to 10s
Reduces Stamina Cost of all Charged Melee Attacks by 25%. Level 10: Melee Charge Attacks gain 15% additional damage and 10% Critical Chance.
Mod use increases Fire Rate of this weapon by 10% for 7s. Level 10: Reloading from empty increases Mod Generation of this weapon by 15%. Lasts 7s.
Attached Mod deals 10% additional Mod Damage. Level 10: Attached Mod use gains a 15% chace to not consume charge.
After 3 consecutive Weakspot Hits, increase the damage of the next Weakspot Hit by 20%. Level 10: Increases Weakspot Critical Chance by 15%.
Increases Charge Speed of Bows and Fusion Rifles by 10%. Level 10: Charged Primary Shots of Bows and Fusion Rigles gain 15% Critical Chance.
Increases Ranged damage of this weapon by 10% to BLEEDING targets. Level 10: This weapon's Ranged Weakspot and Ranged Critical Hits apply BLEEDING, dealing 100 BLEED damage over 10s.
Melee Strikes increase the damage of the next Backdash Evade Attack by 4%. Max 5 Stacks. Lasts 7.5s. Level 10: Perfect Neutral Evades grants 5 stacks
Increase Melee damage by 5% for each unique Negative Status the target is suffering from. Level 10: Melee Attacks apply SLOW for 2s.
Melee Critical Hits increase Melee Critical Chance and Critical Damage by 5% for 7.5s. stacking up to 5 times. Level 10: Melee Critical Strikes deal 20% additional damage.
Charged Melee Attacks cannot be interrupted and gain 10% damage reduction from all sources. Level 10: All damage taken during Charged Melee Attack is covered to Grey Health.
Melee Hits generate 5% Ammo Reserves for both Firearms. Cooldown 10s. Level 10: When a Firearm reserve is full, melee Strikes generate 100% additional Mod Power ofr that weapon.
Increases Melee Damage by 10% while within 10m of a BLEEDING entity. Level 10: Melee Hits vs BLEEDING targets will Lifesteal 3% of base damage dealt.
Increases Melee damage by 20% when below 50% Max Health. Level 10: Increases Melee Critical Chance by 15% when below 50% Max Health.