On use, heals the user for 35% of caster's Max Health over 5s. Spawns 3 Healing Orbs which grant 35% of caster's Max Health over 5s. Orbs last 20s. Recasting removes previous Orbs.
On use, regenerates 100% of Max Health over 10s. Movement Speed is reduced by 50% and damage incoming is reduced by 25%. Lasts 10s.
On use, causes the next 3 instances of enemy damage taken to trigger 40 Health regeneration over 3s. Lasts 30s.
Innate Double Use Speed. One use, heals 140 Health over 0.5s. Relic capacity is halved.
On use, pulses every 3s, healing allies within 7m for 23 Health over 0.5s per pulse. Lasts 15s.
Does not provide standard healing. On use, negates Stamina Drain and cause Evades to heal for 15 Health over 0.25s. Lasts 20s.
On use, converts 5 Health as Grey Health to 40 Mod Power per second for 25s for both weapons. Cannot die from conversion.
On use, regenerates 50% of Max Health over 5s. When heal ends, any overhealed Health is Doubled and awarded over the next 20s.
On use, increases Health Regeneration by 5 and generates 500 Mod Power over 10s for both weapons.
Innate 50% Use Speed bonus. On use, heals 30 Health over 0.25s and restore 300% of current Grey Health.
On use, grants a SHIELD for 100% of Max Health. Lasts 20s or until SHIELD is removed by damage.
Innate 20% Use Speed bonus. On use, deals 240 Explosive damage to enemies within 10m and Lifesteals 25% of damage dealt.
Passively grants 2 Health Regeneration per second. On use, doubles All Health Regeneration for 15s.
On use, reduces incoming damage by 50% for 4s. When buff ends, heals 100% of missing Health over 0.75s.