Perfect Dodge triggers a 3m AOE blast that deal 62 SHOCK Damage and applies OVERLOADED.
Taking damage adds 1 stack of BULWARK which individually falls off after 10s. Max 5 stacks.
Killing an enemy regenerates 5% Max Health over 5s. Additional kills increase duration by 5s. Max 30s.
Increases Health Regeneration by 0.333 per second. 1s after going below 50% Health, increases regeneration value to 2 per second until 50% Health is reached.
For every 10% Health missing [Max 50%], gain 3% chance to not consume Relic and 5% increased Relic Efficacy on next use.
Adds 1 Stack of BULWARK when within 7m of an enemy. Increases to 2 Stacks for 10s after taking Melee damage.
After killing an enemy, increases the Cast Speed of the next Mod or Skill Cast by 35%. Lasts 15s or until consumed.
Increases base Lifesteal by 5% while suffering from a negative STATUS or BLIGHT Effect.
Reloading grants 25-30 Mod Power to both weapons based on percentage of Magazine reloaded.
Reduces enemy Awareness Range by 25%. Increases all damage dealt to enemies not targeting wearer by 10%.
When the wearer's Health drops below 30%, all incoming damage is reduced by 25% and wearer becomes immune to Temporary Status Effects.
Icreases Speed of Revive and being Revived by 35%. Increases Downed Health and Downed Movement Speed by 100%.
Decreases Ideal Range of all Firearms by 25%. Increases all damage dealt by 15%.
All damage dealt by wearer is reduced by 10%. 50% of self healing applies to allies.
Disables Weakspots. Increases Critical Chance by 10% and Critical Damage by 20%.
Increases Skill Cooldowns by 25%. Generate 10% additional Mod Power for each Skill on Cooldown.
Reduces Mod Power Requirement by 15%. Activating a Mod costs 15% Health as Grey Health. Activation cannot kill Wearer.
Increases duration of all Status Effects applied by the wearer. Duration varies per Status
Increases Automatic Pickup Range for Scrap by 100%. Picking up Scrap, Iron or Ammo grants a Shield for 10% of Max Health for 10s. Does not stack.
Ater Sprinting for 2s, Movement Speed is increased by 15% and Stagger Level reduced by 1.
While reloading, and for 3s after reload completes, incoming damage is reduced by 10%.
After an Elemental Status Effect is removed from wearer, they become immune to all Elemental Status Effects and gain 2% base of damage dealt as Lifesteal fo 10s
Increases Melee damage while Armor Encumbrance is below 50. Damage bonus increases with lower Encumbrance, up to 25% at 0 Weight.
Increases Revive Speed and Relic Consume Speed by 25% per downed or dead ally. Max 2 stacks.
After Sprinting for 2s, the wearer gains 1.5 Health Regeneration per second until they stop Sprinting.
Activating a Skill grants a Shield for 25% of Max Health. Cannot stack with itself. Lasts 10s.
Increases Evade Speed by 10%. Perfect Evades increase Fire Rate by 10% and Melee Speed by 10% for 10s.
Reduces all healing by 50%. Splits all damage and remaining healing evenly amoung all allies wearing this ring.
Reduces Heat Generation when firing weapons that Overheat by -30%. Increases Heat Reduction Rate by 30%.
After killing an enemy, increases Movement Speed by 5% and Consumable Use Speed by 10% for 10s. Stacks 3x.
Gain 5% of Max Health as a SHIELD for 5s after spending 25 Stamina. Accumulation resets after 5s of inaction. Max 50% SHIELD.
Restricts the wearer from Healing above 50% of their Max Health and reduces all incoming damage by 10%.
Direct Damage against wearer has a 20% Chance to be converted entirely to Grey Health.
Incoming enemy damage increases Reload Speed and all outgoing damage by 10%. Lasts 15s.
After receiving Elemental Damage, increases all damage dealt by 10% and Resistance to the received Element by 20 for 20s.
When spending 75% or more of current magazine, gain a SHIELD of 10% of Max Health for 5s. Does not stack with itself.
Increases Movement Speed by 10% for 7s after Vaulting, Climbing, Leaping, and entering Water, stacks 1x. Reduces Fall Damage by 25%.
Ammo acquired on pickup is increased by 25% per ally also wearing this ring and is shared with other allies.
When taking fatal damage, instead of dying, the wearer's Health will drop to 1, and Movement Speed will increase by 25% for 10s. 2m cooldown.
After dealing 20% of the Weapon's Total Magazine base damage, increases Reload Speed by 3%. Stacks 5x Cleared on Reload.
Critical Hits have a 1% chance to reset Skill Cooldowns. Can only occur once every 10s. Increases all incoming damage by 10%
Collection Scrap, Iron and Ammo pickups regenerates 10% of Max Health and increases all damage dealt by 8% for 30s.
Wearer gains 5% incoming damage reduction for each Negative Status Effect or Blight they are suffering from. Max 4 stacks.
Ranged Weakspot damage is increased by 25%. Ranged damage is reduced by 15% when failing to hit a Weakspot.